Shooting training technique

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The use of projection equipment

The use of projection equipment allows you to diversify the situation and fire at a real image of the enemy, rather than a conventional target.

In addition, shooting at the image projected on the screen involves mental activity in assessing the situation, determining goals and the order of defeat.

Previously, this was done by shooting scenes of task variants on color reversible film (slides) and using a slide projector. Now we use a computer projector, the capabilities of which are incomparably higher.

A paper screen of approximately 4x2 m is installed in the dash. The amount of work on the shooting range equipment is minimal  fix a bar for fixing the screen at a height of about 2 m from the floor and hang a shelf for the projector under the ceiling. Removing the shelf from the screen is selected experimentally, based on the condition that the size of the human figure on the screen should correspond to its height. The advantage of this method is a high degree of realism of the displayed environment, the ability to offer students an almost unlimited number of options for the same task in different environmental conditions.

The disadvantage is the static nature of the option offered to the trainee during the task. To partially overcome this disadvantage, you can use sequential demonstration of frames of the same scene with changes corresponding to the most likely solution of the trainee (Fig. 1). to complicate the conditions for completing the task, you can also use a time limit for showing the frame.

In general, the algorithm for performing a fire task using projection equipment looks like this:

  1. Head charges projector the slides up, turns off the illumination of the target field, leaving only twilight in the background or a weak local coverage of the head.
  2. The Trainee enters a poorly lit shooting range, reports to the Manager about the readiness to perform the exercise, at his command brings the weapon to the position corresponding to the conditions of the firing task, and begins to move towards the screen.
  3. When the trainee reaches the set distance, the Manager turns on the projector from the remote control and displays a variant of the situation of the fire task, and each trainee is shown a different variant, unexpected for him.
  4. When the task completion time expires, the Manager stops the display (turns off the projector), gives the command to discharge the weapon, and controls its execution.
  5. After checking the weapon, the projector is switched on again, and the leader and the trainee examine the screen, recording hits and assessing the degree of destruction of targets. The inspected holes are sealed.

It should be emphasized that the projector must be securely fixed on the shelf, so that it does not accidentally shift during the task or after it is completed until the end of the control of shooting results. Otherwise, shifting the image on the screen relative to the holes will make it impossible to evaluate the results of shooting.

Regardless of the method you create an environment where fire tasks when their development requires the following basic rules:

  1. The student should not know in advance version situation, show him in the course of the task.
  2. In the course of performing the tasks the learner needs to continuously make a move. They can be pre-defined by the instructor or selected by the trainee independently, depending on the task. The static position of the trainee during the preparation and production of the aimed shot (about 2 seconds) is considered a gross mistake.
  3. Tasks must be completed within a strict time limit.

Using rules and equipment for practical shooting

A shooter who is engaged in the SBOR system can confidently compete in competitions according to the rules of the practical shooting Association. Of all the types of shooting, practical is the closest approach to real fire situations that can occur in life (Fig. 2).

The competition covers a complex environment in which there is a different number of targets at different ranges. When performing exercises, the shooter moves, makes a change of stores and all this he must do as quickly as possible. It's like exercise for the implementation of complex tasks in the SBOR system.

The originality and simplicity of the targets developed for use in practical shooting shows a great training experience, which helped to get rid of excess. There are falling iron targets and not falling, but making a sound when hit by a bullet, there are swinging (imitating a person looking out of the corner) and others. Do not forget that these are sports targets, and for training the shooter for self-defense, targets that repeat the silhouette of the human body and are similar in size are better suited (Fig. 3)

In practical shooting, as in our system, multiple repetitions of actions are used against the background of fatigue, which leads to the optimization of movements and the correct distribution of the center of mass. At the same time, there is no mindless mechanical memorization of movements. Shooting with the left hand, shooting from awkward positions and various methods of movement are used. The concentration of the athlete's intellect and physical strength is activated.

In practical shooting, there is shooting in motion and from unstable positions. There is a lot in common in the ways of movement, stands and positions for shooting, which came from the natural selection of the most rational ways of firing. There is also a difference, it is caused by the fact that the  SBOR system has maximally unified the movements of hand-to-hand combat and shooting, which practical shooting does not need.

From our point of view, the most important value of practical shooting is the original system for calculating the results of shooting, which allows you to determine the ability of each shooter to quickly and accurately hit targets. It allows you to hold competitions with fun excitement, nervous tension and fast dynamics. When developing our scoring system, we took into account and synthesized the best that is available in practical shooting.

Do not forget that practical shooting is still a fun and exciting sport, and not a system of self-defense. When performing exercises in practical shooting, the need for their own camouflage and protection from possible enemy fire is absolutely not taken into account. There, everything is focused on hitting targets as quickly as possible, but if in a real situation the shooter will neglect to protect himself from enemy fire, his fate will be tragic.

I would especially like to mention the device developed and used for recording results in practical shooting  the "speed timer" (Fig. 4). It is a very convenient and practical thing, the use of which in shooting at the SBOR system saved us from the need to "invent the Bicycle".

When performing shooting exercises, it remains difficult to evaluate and train the correct skill of protecting and avoiding enemy fire. To fill this gap, you need to train with paintball equipment.

The use of paintball equipment

A paintball gun (marker) allows you to simulate situations that occur during fire contact with a sufficient degree of confidence. When you hit an obstacle, the ball breaks, coloring the place of hit with a certain color. If it gets into the human body, it leaves bruises and abrasions, and if it gets into the eye, it can cause vision loss. This degree of injury requires the shooter to use special protective equipment (it comes with guns). Soldiers of special units use a bulletproof vest and a helmet with a visor as protective equipment, which are used in real combat. They make it possible to make classes even more realistic (Fig. 5).

When working with equipment, separate tasks are simulated that increase the individual training of the shooter in moving and getting to a favorable position. In this case, the area being shot by the "enemy" is determined, the location of which is determined. The shooter overcomes this area using the studied methods of movement and firing, trying not to be hit by the "enemy". After overcoming the section, the instructor indicates errors and ways to fix them.

In the future, various situations are played out with greater freedom of action of the trainees and the use of tactical environment. Collective complex tasks use not only elements of movement, but also tactics. It is important for shooters to remember that shelters should not be penetrated by a real bullet, not a paintball ball. Tactical techniques should correspond to those used in real fire contact, and not to the techniques of paintball players during the game. The disadvantages of paintball include the fact that the marker in its shape, the operation of mechanisms and the trajectory of the balls only remotely resembles small arms. When using it, the skill of shooting from a real weapon is not fixed (Fig. 6).

The very game dynamics of paintball captivates and encourages participants to take actions that they will never perform in a combat situation with a real weapon. So in paintball teams often sacrifice one of the players to achieve a team victory, which is hardly applicable in special operations. The definition of friend-foe in the game does not have a real degree of responsibility, so it happens that in the game they shoot at their own. In General, the game contributes to the harmonious development of both abstract-logical and visually effective thinking of the fighter.

Despite the fact that paintball allows you to accurately simulate combat situations, the course of the game is radically different from real fire contact.

It is very important to include elements of hand-to-hand combat in classes with paintball equipment. This will help avoid the stereotype of using weapons. In the fire training classes, the habit of solving all problems with fire contact is formed. As a result, in a collision at minimal distances, the shooters lost, trying to get a weapon when the enemy had already drawn his own and was preparing to shoot.

If during verbal contact the "enemy" pulls out a weapon and tries to open fire from a distance of no more than one meter, instead of attacking the weapon, the shooters jump back and try to get their weapons. As a result, they are "shot" at point-blank range. It is recommended to intercept the weapon in the course of getting it and trying to point it at you. This allows the fire contact to translate into a hand-to-hand fight, in which a fighter who owns the  SBOR system has a better chance of winning.

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